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Advanced [show]


Adam Upton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His black hair is unkempt and raggedy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Adam wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Adam Upton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp. 4 Thunderstones.


Social Check DCs


Henry Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is brown and curly. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south

Ideals: Joker, Justice, Entrepeneur. Flaws: Insane. Bonds: Mentor. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Henry Darby, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)5 (-3) 15 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 48000 sp. 3 Smokesticks. 3 Antitoxin. 1 Everburning torch. 3 Smokesticks.


Social Check DCs


Trey Anderton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and dresses well, typically a more casual-formal manner. He wears his hair in dreadlocks. This hazel eyed northerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Military, Family. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Trey Anderton, Male Human Fighter 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Frederick Perry, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His feathered hat is riddled with cuts and holes. He has a dull look in his gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.

History: Frederick was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Frederick Perry, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)11 (+0) 7 (-2)15 (+2)
Skills Athletics +5, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Ralf Hale, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered club and tarnished nunchaku as well. He wears a wide-brimmed hat to hide his balding. His eyes are gray and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Cartwright profession.

History: Born in the south to a Tailor, Ralf learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is unsatisfied with his job; and he would like to get married and retire

Ideals: Fighting. Bonds: Job, Mentor, Guardian, Has a crush. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Ralf Hale, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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