Robert Easton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His silver hair is singed and shortened. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Robert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Robert was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: An old rival family wants him found.
Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Balimaar Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He is physically well-built. He wears his silver hair down. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a island tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Mortician and was forced into it by his family.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Nature, Family. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 5 (-3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Bernard Upton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is generally well dressed albeit a few years behind the times. He is an epitome of beauty. He wears a feathered hat to cover his moderate length chestnut hair. His eyes are a pleasant blue.
Personality: He dislikes all the random violence that takes place in the north. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Pacifist, Professionalism. Bonds: Attractive, Rich, Adventurer. Occupation: Sellsword
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler.
Anthony Weld, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and prefers to wear yellow clothing when he does not wear armor. His skin is also unnaturally pale. His red hair is knotted and matted. He has gray eyes and a yellow hat with a black feather.
Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Armorer and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Military, Enemies. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
Theodoric Law, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears just a tan suit. His hair is always cut to a buzz. His eyes are a pleasant amber.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero
Ideals: Philantrophist, Fighting, Entrepeneur. Flaws: Insane. Bonds: Adventurer. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
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