Gunter Sherwood, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear blue clothing when he does not wear armor. His moppish red hair is in a traditional bowl cut. His thin eyebrows rest above his beady violet eyes.
Personality: He has always had a great fascination with Human culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist. Flaws: Ugly, Racist, Fearful. Bonds: Adventurer. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Tim Alby, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a white coat over a yellow low-cut shirt, and a deerstalker hat upon his head. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the north his family was never financially stable. His family was turned out during the war. He and his family wandered north to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Antagonistic, PTSD. Bonds: Attractive, Poor. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 20000 cp.
Everard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. His silver hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and doesn't want to be a weaver and was forced into it by his family
Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Family. Occupation: Weaver
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 400 gp.
Cory Spaulding, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling gray eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north to a Cartwright, Cory learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cory. He has recently gotten a pet goose that steals things from people.
Motivation: He is compelled to act according to his religious beliefs; and he is a bit of a kleptomaniac
Ideals: Justice, Philantrophist. Bonds: Job, Criminal record, Religious. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 8 (-1) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Abyssal, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
Tim Wallace, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His long brown hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the north to a Interpreter, Tim learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He struck the Interpreter job and began his own company from there.
Motivation: To unite with his sister; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Impeccable, Logical. Bonds: Attractive, Job, Family. Occupation: Interpreter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
