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NPC Generator

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Advanced [show]


Godfrey Axton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is red. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break

Ideals: Opinionated, Entrepeneur, Impeccable. Flaws: Addict, Shy. Bonds: Adventurer. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Godfrey Axton, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)10 (+0) 16 (+3)10 (+0)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Ralf Garrick, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His silver hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Joker. Bonds: Job, Poor, Adventurer. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Ralf Garrick, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 20 pp.


Social Check DCs


Tim Budd, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears red trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. His long black hair reaches down to his waist. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Tim hails from a village terrorized by goblins. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Justice, Opinionated. Bonds: Enemies, Nature, Family. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Tim Budd, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 10 (+0)18 (+4)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Simon Landon, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy silver hair. His face is scarred and worn.

Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he has decided he is irredeemable

Flaws: Ugly, Insane, Antagonistic. Bonds: Nature, Criminal record, Enemies. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Simon Landon, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)17 (+3) 13 (+1)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, brown, dusty cloak. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted psionic powers by his dying sister.

Motivation: He's attracted to the PC; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Family, Has a crush. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Kyle Altham, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 50 pp. Rock crystal (20 gp). 3 Antitoxin.


Social Check DCs

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