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Advanced [show]


Heward Dudley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male usually wears his grey robe and has his axe always slung over his shoulder. He is tall, broad shouldered and powerfully built. He keeps his long auburn hair kept up in a rat tail. His violet eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Heward was born the youngest of three triplets. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Regain custody of his daughter.

Flaws: Mundane, Insane. Bonds: Criminal record, Family, Military. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Heward Dudley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)15 (+2) 18 (+4)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theobald Brent, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His hair is silver and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by orcs. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Adventurer. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Theobald Brent, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 16 (+3)17 (+3) 10 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Celestial, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his chestnut hair in a pixie cut. His fierce amber eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east. He helped his father out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to meet his childhood hero; and to be a mayor again

Flaws: Secretive. Bonds: Immigrant, Job, Adventurer. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Trym Cornish, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 5 (-3)5 (-3)
Skills Acrobatics +2, Intimidation -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 13000 cp. Silver pearl (40 gp).


Social Check DCs


Wymar Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered trident and tarnished greataxe as well. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Wymar studied abroad. His childhood dream was to be a Cook, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.

Motivation: To be a Cook again.

Ideals: Fighting, Gifted. Flaws: Ugly, Addict. Bonds: Job. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Sutherland, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). 1 Half-Plate.


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tan collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His tied-back hair is silver. His eyes are likewise green. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Miles lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Miller and was forced into it by his family.

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Miles Beckwith, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 9 (-1)9 (-1)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs

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