Lance Merton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and black robe with the hood down, and carries halberds. His hair is cut close to his head. His violet unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a mountains tribe. Like his mother and his sister before him, after school he went straight into learning to become a Carter. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Nature, Job. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 600 gp. Blue star sapphire (1200 gp). Amethyst (110 gp). Freshwater pearl (9 gp). Chrysoberyl (110 gp).
Kyle Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries falchions. His golden hair has been sun bleached extensively. His skin is flawless and his green eyes scan people very quickly.
Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Fighting, Gifted, Justice. Bonds: Attractive, Has a crush, Poor. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Blue quartz (11 gp). Golden yellow topaz (900 gp). Brown-green garnet (110 gp). Obsidian (11 gp). 1 Minor magic item.
Miles Myerscough, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He very much looks the part of a Apothecary. His moppish auburn hair is in a traditional bowl cut. His eyes are brown and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Apothecary.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Philantrophist, Impeccable, Entrepeneur. Bonds: Job. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Peridot (50 gp). Red garnet (50 gp). 1 Minor magic item.
Gunter Hadlee, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a blue cloak and cross-gartered grey stockings. His red hair is lengthy. He has a dull look in his hazel eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.
History: Born in the west to a Cartwright, Gunter learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He used his abilities to travel the world and help people.
Motivation: To be a Doctor again.
Ideals: Justice, Philantrophist. Flaws: Cynical. Bonds: Job. Occupation: Cartwright
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Wymar Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. He has a small bristly mustache and wavy golden hair. His eyes are a pleasant violet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Joker, Entrepeneur, Gifted. Bonds: Rich, Adventurer. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 16000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
