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NPC Generator

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Advanced [show]


Trym Kenley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.

History: He got into the Marshal business at a young age. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Job, Military. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Trym Kenley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)14 (+2) 12 (+1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Wymar Everly, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears light armors faded through time and improper care. He has a long silver beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the south. Wymar was born on a far southern desert where he grew up under the tutelage of his father, an expert Shepherd. He left for the south, certain he would find work there.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Professionalism. Flaws: Insomniac. Bonds: Enemies, Immigrant. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Wymar Everly, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Odo Mori, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He carries a battered ceremonial dagger and tarnished longsword as well. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Like his mother and his sister before him, after school he went straight into learning to become a Farmer. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Job, Rich. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Odo Mori, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)12 (+1) 12 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Wymar Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. His divine abilities were realized during a raid on his village. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Wymar Myerscough, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)17 (+3) 14 (+2)8 (-1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jet (140 gp). Azurite (7 gp).


Social Check DCs


Ernest Clapham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. His hair is always cut to a buzz. His eyes are a pleasant blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To clean up the streets; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Bonds: Guardian, Religious, Mentor. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Ernest Clapham, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 16 (+3)17 (+3) 16 (+3)17 (+3)
Skills Animal Handling +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 4000 cp. Eye agate (13 gp).


Social Check DCs

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