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NPC Generator

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Advanced [show]


Drogo Kendall, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Navigator. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the north. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record, Family. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Drogo Kendall, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 8 (-1)6 (-2)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Randal Atherton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. He wears his brown hair up in a very large beehive style do. He has brown eyes.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can't help but pocket interesting objects he comes across

History: His father raised him in a mountain cabin. Randal was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Baker. He left for the east, certain he would find work there.

Motivation: Seeks redemption.

Ideals: Extrovert. Bonds: Attractive, Criminal record, Nature, Immigrant. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

Randal Atherton, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Norman Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears green leather gloves, a green jacket, and tight pants. His golden hair and beard is wavy and long. His eyes are brown.

Personality: Stoic and calm, he prefers to meditate than take action. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Disciplined, Justice. Flaws: Antagonistic. Bonds: Criminal record, Nature. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Norman Blankley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 9 (-1)7 (-2)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1800 sp. 1 Masterwork Common Melee.


Social Check DCs


Everard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has moderate length white hair. His eyes are violet and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Ugly, Selfish, Antagonistic. Bonds: Poor. Occupation: Painter

Voice: Stutters

Attributes [hide]

Everard Sherwood, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)18 (+4) 11 (+0)11 (+0)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll, Terran, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Cory Reid, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear yellow tank tops with green pants. His auburn hair is slicked back into a classic pompadour. His eyes are violet and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: He was raised in a forest tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Disciplined, Pacifist. Bonds: Nature, Rich, Job. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Cory Reid, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 11 (+0)4 (-3)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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