Clerebold Gracey, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Bellfounder. His golden hair is matted, messy, and big. His thin eyebrows rest above his beady violet eyes.
Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the east to a Bellfounder, Clerebold learned a great deal about his father's area of expertise. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Clerebold's father didn't care for him much, and the feeling was mutual. He has worked as a Bellfounder like his father before him.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic, Shy. Bonds: Job, Poor. Occupation: Bellfounder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Coral (110 gp). Brown-green garnet (110 gp). Jade (110 gp).
Ernest Kinsley, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered warhammer and tarnished longsword as well. His hair is auburn and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his father.
History: The child of a Roofer, who enjoyed hunting, Ernest was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Entrepeneur. Flaws: Emotional. Bonds: Nature, Family. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Fire opal pendant on a fine gold chain (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Alexandre Coombs, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His red hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Gifted, Persistence. Flaws: Antagonistic, PTSD. Bonds: Rich, Attractive. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Clerebold Brandon, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an entirely brown suit with green socks and a vest with buckled shoes, and is pretty ugly. With a patchy silver beard and wild silver hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Addict, Hedonist. Bonds: Rich, Adventurer. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 28000 cp.
Dean Dalton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he very much looks the part of a Butcher. He has styled his brown hair well, parting it to the right. His brown unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dean's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Butcher.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Addict, Antagonistic. Bonds: Job. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Superior lock. 1 Small steel mirror. 1 Disguise kit.
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