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Balimaar Nash, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. He has wavy golden hair. His eyes are a pleasant violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: The child of a Doctor, who enjoyed hunting, Balimaar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up sai and armor he uses now. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Flaws: Shy, Insomniac, Antagonistic. Bonds: Nature, Adventurer. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Balimaar Nash, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1200 sp.


Social Check DCs


John Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His red hair is cut jaggedly and amateurishly. He has blue eyes and a red hat with a blue feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Ruler, John learned a great deal about his mother's area of expertise. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a bather again

Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

John Winthrop, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Malachite (9 gp).


Social Check DCs


Henry Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. He wears his auburn hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: He was raised in a forest tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Insane, PTSD. Bonds: Attractive, Military, Nature. Occupation: Beggar

Voice: Russian accent

Attributes [hide]

Henry Emsworth, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)11 (+0) 13 (+1)10 (+0)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 cp. Amber (50 gp). Tiger eye turquoise (6 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Charlton, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he typically wears brown cloth garments or leather armor. His hair is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful wizard made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Insane. Bonds: Job, Mentor, Adventurer. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Gerard Charlton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +5, History +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Red garnet (90 gp). Golden yellow topaz (900 gp). Jasper (60 gp).


Social Check DCs


Conrad Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. His black hair is kept up in a ponytail inside a Stetson hat. He has brown eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west his family was never financially stable. Conrad was born on a far western plains where he grew up under the tutelage of his father, an expert Farmer. He has achieved small success as a Farmer.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Optimist. Bonds: Immigrant, Poor, Job, Has a crush. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Conrad Cromwell, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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