Hugh Kenley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of sickles on his belt, each one with a opal on the hilt. He keeps his long auburn hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He is a Jackalwere in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Buckler. 1 Half-Plate.
Thomas Langston, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears just a tan suit. He wears a feathered hat to hide his balding. His blue eyes are passionate and lively.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Crown-heir business at a young age. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Sabotage a competitor; and expand his business
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Crown-heir
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Kyle Moreno, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a small bristly mustache and wavy silver hair. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich western family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Addict, Depressed. Bonds: Military, Rich, Criminal record. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. Zircon (40 gp).
Bertram Preston, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Merchant uniform. His hair is black and curly. His eyes are likewise brown.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Bertram hails from a village terrorized by orcs. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Shy. Bonds: Job, Enemies, Nature. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 14 (+2) | 15 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Draconic, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Chain shirt. 1 Darkwood Buckler.
Lewis Morley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Human people.
Flaws: Racist. Bonds: Adventurer, Has a crush, Rich, Criminal record. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 6 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
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