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NPC Generator

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Advanced [show]


Anthony Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy golden beard and wild golden hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Extrovert. Bonds: Nature, Criminal record, Religious. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Anthony Brandon, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Smoky quartz (20 gp). White opal (500 gp). Iolite (20 gp). 1 Darkwood Buckler. 1 Darkwood Shield. 1 Darkwood Buckler.


Social Check DCs


Drogo Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Impulsive, Disease. Bonds: Rich. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Drogo Wellington, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Solomon Deighton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His eyes are green and catlike.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He feeds upon the attention of others.

History: Gifted from a young age, Solomon studied abroad. Solomon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Solomon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Fighting, Gifted. Bonds: Has a crush, Attractive, Criminal record. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Solomon Deighton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)15 (+2) 16 (+3)14 (+2)
Skills Medicine +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1700 sp. Brown-green garnet (40 gp). Pink pearl (40 gp). Amber (40 gp).


Social Check DCs


Cory Fawcett, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying white hair a little too much giving a sharp white color. His gray eyes have a joyful gleam in them most of the time.

Personality: This man loves writing and to teach people writing more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the north. He has had some formal writing training, and achieved minor success. He hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for him.

Ideals: Artistic, Impeccable. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

Cory Fawcett, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1100 sp. Fire opal pendant on a fine gold chain (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).


Social Check DCs


Ralf Blankley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white tunic with brown highlights, and long blue pants that bunch up around his shoes, and is pretty ugly. His blonde hair is heavily combed to the right. His violet eyes are slightly larger than normal.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Knight, Ralf learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Knight. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To be a Spy again.

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Ralf Blankley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)18 (+4) 9 (-1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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