Manfred Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears white trousers with pastel and grey striped suspenders. He wears various colorful collared shirts. His blonde hair is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are hazel.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To get a good night's sleep; and his religion dominates his actions
Ideals: Professionalism. Flaws: Shy, Insomniac. Bonds: Religious, Enemies. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Tiger eye turquoise (13 gp). 1 Everburning torch. 3 Tanglefoot bags.
Adelard Winchester, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green cloak and cross-gartered blue stockings. His chestnut hair is lengthy. His blue eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Adelard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Military, Rich. Occupation: Jeweler
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: Chrysoprase (60 gp).
Arnold Wakefield, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born into a rich family. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Mentor, Rich. Occupation: Healer
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 4000 cp. Azurite (14 gp). Jet (40 gp).
Aldous Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he wants to get laid
Flaws: Secretive, Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Holy water. 3 Thunderstones.
Anselm Remington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Animal Trainer. He has a very tight haircut. He has gleaming, smiling brown eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with his god.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Miller again; and a rival would like him out of the picture
Flaws: Shy. Bonds: Attractive, Religious, Criminal record, Adventurer, Job. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1900 sp. 6 Acid flasks. 6 Acid flasks.
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