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NPC Generator

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Advanced [show]


Norman Warwick, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely brown suit with tan socks and a vest with buckled shoes. His brown hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with dancing.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage

Ideals: Optimist, Artistic. Bonds: Family. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Norman Warwick, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)14 (+2) 5 (-3)12 (+1)
Skills Animal Handling -1, Religion +4
Senses Passive Perception 7
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ernest Marlee, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His fierce green eyes like to dwell on things.

Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Ernest was born the youngest of three triplets. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: To protect his home; and to clean up the streets

Ideals: Artistic, Entrepeneur. Bonds: Family, Nature, Guardian. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Ernest Marlee, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Everard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. He wears an eyepatch.

Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Interpreter, his father struggled to pay the bills. He was an apprentice working in his father's forge. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Everard Pinkerton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)8 (-1) 6 (-2)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: Carnelian (60 gp). Red spinel (100 gp). Tourmaline (100 gp).


Social Check DCs


Cory Springfield, Male Human [Permalink]

Personal [hide]

Description: This western man sports white clothing, slightly heavier than average wear. His clothes are grease stained in places. He sports a flattop hair cut. His eyes are a pleasant blue.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Artistic. Flaws: Mundane. Bonds: Poor, Immigrant, Nature. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Cory Springfield, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Investigation +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a green shirt with thin tan vertical stripes and grey pants. He has a hunchback. His chestnut hair, when down, is lengthy. He has green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Bertram Emsworth, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)15 (+2) 12 (+1)7 (-2)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Azurite (4 gp). Amethyst (50 gp).


Social Check DCs

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