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NPC Generator

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Advanced [show]


Peter Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of pickaxes on his belt, each one with a amethyst on the hilt. His head has been shaved. His fierce violet eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Nature, Military, Adventurer. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Peter Stratford, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Moonstone (70 gp). Banded agate (13 gp). Deep green spinel (160 gp). Red garnet (160 gp).


Social Check DCs


John Stansfield, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he has a large black mantle and cape that has been intricately interwoven into his green robe. His hair is chestnut, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Slave, Poor. Occupation: Spy

Voice: Sleepy voice

Attributes [hide]

John Stansfield, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 17000 cp. Bloodstone (70 gp). Alexandrite (300 gp). Sard (70 gp).


Social Check DCs


Gunter Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly axes and longbows. His moppish black hair is in a traditional bowl cut. His eyes are gray and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and further expansion of business

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Criminal record, Religious, Job. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Ramsey, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)10 (+0) 15 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Deighton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has done his best to style his chestnut hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. He moved out west to avoid the crime he committed. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Flaws: Insane, Antagonistic. Bonds: Military, Criminal record. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Norman Deighton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aldous Davenport, Male Human [Permalink]

Personal [hide]

Description: This eastern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. He has red hair. His gray eyes peer out from beneath his deerstalker yellow hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He left for the east, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Secretive. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Aldous Davenport, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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