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NPC Generator

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Advanced [show]


Adam Weld, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Barkeep uniform, and a wedding ring on his left hand. His white hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Humans.

History: Adam was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 12 years.

Motivation: To be a Sculptor again.

Flaws: Insane, Racist. Bonds: Job, In love, Attractive. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Adam Weld, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Chain shirt. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Gerard Barton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a green armored body suit, with a simple yellow line shooting up and back down. His skin is also unnaturally pale. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Hunter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Barton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 14 (+2)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. Pink pearl (40 gp). Red-brown spinel (40 gp). Azurite (16 gp).


Social Check DCs


Tim Harper, Male Human [Permalink]

Personal [hide]

Description: This southern man wears just a blue suit. His clothes are grease stained in places. His brown hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Mercenary, who enjoyed hunting, Tim was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Tim Harper, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Religion +5, Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Odo Harlow, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a red and black handkerchief worn on his left side. His hair is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Odo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of southern immigrants he idolized his father. Cursed with unlife at a very young age, Odo has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.

Motivation: He is greedy; and to reunite with his absent father

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Family, Immigrant, Rich. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Odo Harlow, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)8 (-1) 10 (+0)9 (-1)
Skills Arcana +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Gomory Denholm, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, tan, dusty cloak and is in decent physical shape. His long white hair reaches down to his waist. His brown eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Locksmith and found it very stressful. He has drifted from career to career and currently works as a Locksmith.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Bonds: Attractive, Military, Job, Criminal record. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Denholm, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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