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Advanced [show]


Odo Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His silver hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is obsessed with finding treasure.

History: Sold as a small child to a necromancer, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He's looking for his big break; and a deep hatred of dire rats

Flaws: Insane. Bonds: Attractive, Enemies, Adventurer, Mentor. Occupation: Miner

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Heiser, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)6 (-2) 11 (+0)12 (+1)
Skills Athletics +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Theodoric Reed, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a red and blue robe with the hood down, and a wedding ring on his left hand. He keeps his black hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Theodoric took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Theodoric never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has a crush on the local Adventurer; and he's in love

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: In love, Has a crush. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Theodoric Reed, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 15 (+2)8 (-1)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Brandon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting black shirt and pants. He has wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Religious. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Tim Brandon, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 17000 cp.


Social Check DCs


William Altham, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a yellow armored body suit, with a simple black line shooting up and back down. His long white hair is drawn into a two foot long braid. His gray eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: He was born in the south, but his parents moved at a very young age to the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Ugly. Bonds: Adventurer, Military, Immigrant. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Altham, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)15 (+2) 9 (-1)12 (+1)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Giant, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Manfred Clifford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears blue leather gloves, a blue jacket, and tight pants. He keeps his chestnut hair in a pixie cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Miller profession.

History: He was born in a small island village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism. Bonds: Poor, Job, Nature, Criminal record. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Clifford, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs

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