Norman Sherwood, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear red tank tops with violet pants. His hair is greying and his face has many wrinkles. He has violet eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Bowyer, his mother struggled to pay the bills. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Masterwork manacles. 1 Bullseye lantern. 1 Simple lock.
Chad Warwick, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow broad hat and yellow clothes. His hair is red and very short. He has brown eyes and a yellow hat with a white feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Chad lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.
Motivation: He wants to get laid; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Family, Adventurer, Has a crush. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Don Coombs, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time, and is pretty ugly. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Insomniac. Bonds: Job, Religious, Mentor. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Draconic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Hunter Barlow, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long silver beard, and similarly colored long hair. He has violet eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Slave. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Orc, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Iolite (80 gp). Deep green spinel (110 gp). Red spinel (110 gp). Sardonyx (80 gp).
Arnold Haley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His brown eyes are passionate and lively.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.
History: Gifted from a young age, Arnold studied abroad. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Slave, Adventurer. Occupation: Bowyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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