Bertram Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a scimitar on his belt. He has dyed his greying red hair a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a desert tribe. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Nature, Immigrant. Occupation: Masseuse
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Anselm Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Anselm was raised in a hard working conservative environment. He worked as a nervous Miller and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To be a Armorer again; and he's in love
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Druidic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 500 sp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).
Theodoric Tyndall, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an entirely red suit with green socks and a vest with buckled shoes. With bright red hair and a scraggly beard. His violet eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Body Guard father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home; and he has decided he is irredeemable
Flaws: Ugly, Impulsive, Disease. Bonds: Guardian. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Blue quartz (16 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
John Spaulding, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.
Motivation: A rival would like him out of the picture.
Ideals: Persistence, Artistic, Philantrophist. Flaws: Ugly. Bonds: Criminal record. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Dean Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. He has a dull look in his gray eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. Dean was born on a far northern forest where he grew up under the tutelage of his mother, an expert Hunter. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Expand his business; and an old rival family wants him found
Flaws: Secretive. Bonds: Job, Military, Immigrant, Family. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 6000 cp.
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