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NPC Generator

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Advanced [show]


Kody Hornsby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Enemies, Immigrant. Occupation: Layabout

Voice: Gruff and masculine

Attributes [hide]

Kody Hornsby, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 7 (-2)16 (+3)
Skills Arcana +3, Perception +0
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm Holton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes and a blue hat with a black feather.

Personality: Calm and collected, he is a well trained Miner. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Mortician, but he got bored and became a Miner. He has drifted from career to career and currently works as a Miner.

Motivation: He wants revenge against illithids.

Bonds: Job, Enemies, Immigrant. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Anselm Holton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Aldous Beckwith, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing colorful clothing, dressed as a Slave Trader. His skin is also unnaturally pale. He is bald on top and has large black tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom; and he has money and likes to spend it

Ideals: Fighting, Persistence. Flaws: Ugly, Selfish, Mundane. Bonds: Rich. Occupation: Slave Trader

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Beckwith, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Chain shirt. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. His head has been shaved. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich eastern family. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Addict, Fearful. Bonds: Rich, Religious. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Clapham, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)12 (+1) 7 (-2)10 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Bertram Allerton, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has moderate length golden hair. His face is covered beneath a completely black helmet.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To protect his home; and he has passion for adventuring and risk

Flaws: Depressed, Disease. Bonds: Adventurer, Guardian. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Bertram Allerton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)15 (+2) 8 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 30 pp. 1 Bullseye lantern.


Social Check DCs

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