William Morley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears silk and lounges about seductively. He wears a colorful flower in his red hair. He has several tiny topaz earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the south. He was an apprentice working in his father's forge. He left for the south, certain he would find work there.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Chad Graeme, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dark leathers with embroidery. He sports a flattop hair cut. His eyes are violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Persistence, Fighting. Bonds: Poor, Criminal record, Religious. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Balimaar Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His hair is short and brown. His eyes are amber and he is always smoking a pipe.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.
History: The child of a Priest, who enjoyed hunting, Balimaar was taken on many hunting expeditions. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature, Family. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. Zircon (50 gp). Star ruby (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Solomon Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length red hair. His eyes are likewise violet.
Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic. Bonds: Attractive, Poor, In love, Job. Occupation: Masseuse
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Aquamarine (900 gp). Tiger eye turquoise (15 gp). Amber (70 gp). 1 Masterwork Common Melee.
Alexandre Hampton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a green tunic with brown highlights, and long grey pants that bunch up around his shoes. With bright black hair and a scraggly beard. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born at the edge of vast plains. When Alexandre reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying brother.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Nature, Military, Criminal record. Occupation: Miner
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 24000 sp. 1 Minor magic item.
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