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Advanced [show]


Hugh Brady, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is long and blonde with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and doesn't want to be a assassin and was forced into it by his family

Flaws: Insane, Ugly. Bonds: Poor, Family, Slave. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Hugh Brady, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp. Smoky quartz (20 gp). 1 Half-Plate.


Social Check DCs


Dustin Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Humans.

History: Dustin was born in the south. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Human compassion; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Dustin Cooper, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)18 (+4) 14 (+2)5 (-3)
Skills Athletics +5, Nature +6
Senses Passive Perception 12
Languages Common, Giant, Gnome, Orc, Goblin
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +6

Possessions: 100 gp. Silver chalice with lapis lazuli gems (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Reed, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is mildly Human supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Racist. Bonds: Immigrant, Military, Criminal record, Religious. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Adelard Reed, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Frederick Atterton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears brown cloth garments or leather armor and is in decent physical shape. His blonde hair is heavily combed to the left. He has violet eyes and a brown hat with a yellow feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frederick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frederick. He has built up a small fortune and can afford his own way.

Motivation: A rival would like him out of the picture; and he has money and likes to spend it

Ideals: Professionalism, Optimist. Bonds: In love, Rich, Criminal record. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Frederick Atterton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Gerard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and blue handkerchief worn on his right side. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west to a Fisher, Gerard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Fighting, Impeccable. Flaws: Cynical, Antagonistic. Bonds: Job, Family. Occupation: Fisher

Voice: Pronounces O like U

Attributes [hide]

Gerard Eastaughffe, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)7 (-2) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs

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