Dustin Moreno, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his green robe and has his quarterstaff always slung over his shoulder. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to prove his worth to the world
Ideals: Gifted, Optimist. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 cp.
Alex Addington, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His white hair is styled in orderly dreadlocks. He has a dull look in his violet eyes.
Personality: Alex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a daughter. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic, Extrovert, Gifted. Bonds: Rich, In love. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp. Bloodstone (20 gp). Violet garnet (300 gp). Rich purple corundum (600 gp).
Gilbert Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered bow and tarnished warhammer as well. His chestnut hair is greasy and uncared for. This blue eyed southerner is not easily forgotten.
Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gilbert took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1900 sp.
Trey Holton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in earthy colors with a black and blue handkerchief worn on his left side. His white hair is still thick. His eyes are gray and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Guardian, Mentor, Family, Adventurer. Occupation: Mortician
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Amethyst (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Balimaar Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His chestnut hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Since then, he has sought to make the best of life.
Motivation: Wants to raise his children well; and money/treasure
Ideals: Athletic, Optimist. Bonds: Rich, Family. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
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