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NPC Generator

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Advanced [show]


Hunter Presley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is dressed in an above average manner. His chestnut hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He was granted necromantic powers by his dying sister.

Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Nature. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Hunter Presley, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Don Lancaster, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are violet and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.

History: Sold as a small child to a brothel owner, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Retire the richest man in the east; and to end his boredom

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Military, Mentor, In love. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Don Lancaster, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 27000 sp. Onyx (70 gp).


Social Check DCs


Roger Graham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He usually wears his white robe and has his mace always slung over his shoulder. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Dyer, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Roger Graham, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)12 (+1) 8 (-1)16 (+3)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp.


Social Check DCs


Adam Darby, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a green shirt with thin black vertical stripes and yellow pants. His whole body is exceptionally muscular. His tied-back hair is auburn. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adam took refuge in the ruined castle and found the beat up club and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To end his boredom; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Fighting. Bonds: Immigrant, Nature, Religious. Occupation: Slave Trader

Voice: Nasally tone

Attributes [hide]

Adam Darby, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)5 (-3) 12 (+1)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 14000 cp. Deep blue spinel (200 gp). 1 Bullseye lantern. 1 Average lock. 1 Bullseye lantern.


Social Check DCs


Raymond Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of quarterstaffs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His hazel unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his mother. He moved out north to avoid the crime he committed. He now owns his own business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Disease, Addict. Bonds: Job, Criminal record. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Raymond Hallewell, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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