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NPC Generator

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Advanced [show]


Richard Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His hair is long and auburn with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He uses money and sex appeal to get what he needs; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Attractive, Criminal record. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Richard Graeme, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)7 (-2) 11 (+0)13 (+1)
Skills Religion +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Kody Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a sai on his belt, and he perpetually has his sai ready. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Farmer, but he was a colossal failure. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Job, Poor. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Kody Graeme, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 6000 cp. Chrysoprase (50 gp). Banded agate (15 gp).


Social Check DCs


Diggory Adley, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats. He is muscular with a powerful set of arms. His white hair is unkempt and raggedy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.

History: He was raised in a mountains tribe. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Military, Nature, Adventurer. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Diggory Adley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 11 (+0)18 (+4)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Chain shirt. 1 Breastplate.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He is physically well-built. His white hair is greasy and uncared for. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Rich, Adventurer, Religious. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Abram, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 13 (+1)8 (-1)
Skills Intimidation +1, Nature +5
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. Chrysoberyl (150 gp).


Social Check DCs


Arnold Ramsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Mayor does. He wears his red hair up in a very large beehive style do. His eyes, though not visible through his cowl, are hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small plains village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Job, Immigrant, Nature, Mentor. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Arnold Ramsey, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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