Bernard Huxley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. With a patchy chestnut beard and wild chestnut hair. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Flaws: Ugly, Selfish, Disease. Bonds: Religious, Rich. Occupation: Crown-heir
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. 1 Masterwork Uncommon Weapon.
Tim Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin black vertical stripes and blue pants. He has a slight overbite and is overall scrawny. His tied-back hair is white. His eyes are blue and beady.
Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the west, but his parents moved at a very young age to the north. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tim's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Dilettante for hire.
Motivation: To share knowledge with the world; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp. 1 Masterwork Light steel shield.
Diggory Easton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown shirt with thin green vertical stripes and tan pants. His blonde hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Dyer father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and he feels that his past leaves him morally obligated to help
Ideals: Optimist, Entrepeneur. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 12000 cp. Deep green spinel (70 gp). 1 Masterwork Common Melee.
Clerebold Everly, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Fortune-teller. He keeps his white hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and he has passion for adventuring and risk
Ideals: Professionalism. Flaws: Insane, Ugly. Bonds: Rich, Adventurer, Has a crush. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 10000 cp. Lapis lazuli (16 gp). Banded agate (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Tim Dudley, Male Human [Permalink]
Personal [hide]
Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his glaive. He is muscular with a powerful set of arms. His blonde hair is greasy and uncared for. His eyes are likewise green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Adventurer. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp.
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