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Advanced [show]


Drogo Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his white hair up in a very large beehive style do. His blue eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.

History: Drogo was born in the east. At a young age he loved to build and create. In his 12th year, his parents were killed by a giants raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Insomniac. Bonds: Poor, Enemies. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Hastings, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Persuasion +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Raymond Hartford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He has a slight overbite and is overall scrawny. He keeps his long silver hair kept up in a rat tail. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Roofer again.

Ideals: Optimist. Flaws: Mundane, Insane. Bonds: Job. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Raymond Hartford, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)9 (-1) 16 (+3)9 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Norman Watson, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a grey top hat and grey clothes. His hair, while still mostly silver, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Philantrophist, Extrovert. Bonds: Attractive, Military, Job, Adventurer. Occupation: Server

Voice: Slurs words

Attributes [hide]

Norman Watson, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Auran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Emerald (700 gp). Deep green spinel (140 gp). Deep blue spinel (1100 gp). Aquamarine (1100 gp).


Social Check DCs


Lance Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. His auburn hair is lengthy and is close to two feet long. His violet eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lance's homeland. Lance decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable

Ideals: Disciplined, Logical, Fighting. Bonds: Poor, Immigrant. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Lance Garrick, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)15 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Roger Yardley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in tan turtlenecks beneath a violet coat with red slacks, and a wedding ring on his left hand. He keeps his black hair in a pixie cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: Roger hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and revenge

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: In love, Enemies. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Roger Yardley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 27000 cp.


Social Check DCs

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