Trym Gentry, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His auburn hair is braided into rings. His eyes are likewise blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.
Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Attractive, Mentor. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Odo York, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His hair is short and golden. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Animal Trainer, but he got bored and became a Miner. He now owns his own business.
Motivation: To be a Animal Trainer again.
Ideals: Optimist. Bonds: Has a crush, Adventurer, Military, Job. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Bernard Lincoln, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is typically in his Shipwright uniform. His golden hair and beard is wavy and long. His eyes are hazel and he is always smoking a pipe.
Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Shipwright.
Motivation: To be a Ruler again; and further expansion of business
Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Job, Slave. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp. 1 Climber’s kit. 1 Bullseye lantern.
Gerald Branson, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His brown hair is cut short with large spiked bangs in the front. His amber eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs
Ideals: Logical. Flaws: Antagonistic, Disease, Depressed. Bonds: Attractive, Rich. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 15000 cp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Diggory Clare, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is auburn. This amber eyed westerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Adventurer profession.
History: Born in a small village he learned the ways of the warrior from his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He then took over the family business and is one of the better Engraver for hire.
Motivation: To be a Adventurer again; and sabotage a competitor
Ideals: Entrepeneur, Athletic, Fighting. Flaws: PTSD. Bonds: Job. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Brown-green garnet (90 gp). Banded agate (4 gp). Rhodochrosite (4 gp). Rose (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
