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NPC Generator

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Advanced [show]


Simon Rowley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. He has dyed his greying golden hair a little too much giving a sharp golden color. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.

History: Born to a Assassin, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted, Persistence. Bonds: Attractive, Poor. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Simon Rowley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 10 (+0)11 (+0) 12 (+1)7 (-2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp.


Social Check DCs


Roger Dumph, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green costume with the symbols of the four houses of cards on his torso, he is not a threatening figure. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Courier. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Courier soon after.

Motivation: He is greedy; and expand his business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Mentor, Rich. Occupation: Courier

Voice: Speaks through clenched teeth

Attributes [hide]

Roger Dumph, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Magnifying glass.


Social Check DCs


Bertram Graeme, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His whole body is exceptionally muscular. He has a very tight haircut. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He works hard and plays hard.

History: Bertram was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant, Family. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Graeme, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Drogo Windsor, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his green robe and has his greataxe always slung over his shoulder. His hair is always cut to a buzz. He has gray eyes.

Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small island village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic, Impeccable. Flaws: Forgetful. Bonds: Nature, Adventurer. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Drogo Windsor, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)8 (-1) 15 (+2)10 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Alex Ramsey, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears white painted combat armor at almost all times. He sports a long golden beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bellfounder father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Alex Ramsey, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 10 (+0)6 (-2)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Emerald (900 gp).


Social Check DCs

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