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Advanced [show]


Cory Bentham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear tan tank tops with blue pants. He has wavy black hair. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a brothel owner, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Cory Bentham, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Marlee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in tan turtlenecks beneath a black coat with tan slacks. His silver hair is smooth and relatively long. His green unseeing eyes seem to look past you.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has never given up on his writing dream.

Motivation: Many brigands want him driven away.

Ideals: Persistence, Artistic. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Gilbert Marlee, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)7 (-2) 13 (+1)12 (+1)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gomory Cornish, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. He sports a long red beard, and similarly colored long hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the west. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and to unite with his sister

Ideals: Pacifist. Flaws: Ugly. Bonds: Family, Military, Religious. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Gomory Cornish, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Anthony Colton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears an entirely green suit with grey socks and a vest with buckled shoes. His skin is also unnaturally pale. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Nature, Slave. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Anthony Colton, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Kensley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears an entirely grey suit with green socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His black hair is braided into rings. He has gleaming, smiling amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He feeds upon the attention of others.

History: Born in the west to a Laborer, Gerard learned a great deal about his mother's area of expertise. He worked as a nervous Laborer and found it very stressful. He has worked as a Laborer like his mother before him.

Motivation: Retire the richest man in the west; and to be a bookbinder again

Ideals: Entrepeneur. Flaws: Shy. Bonds: Slave, Attractive, Job. Occupation: Laborer

Voice: Dark and ominous

Attributes [hide]

Gerard Kensley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)18 (+4) 10 (+0)14 (+2)
Skills Religion +6, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Terran, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 900 sp. 1 Banded mail. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs

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