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NPC Generator

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Advanced [show]


Trym Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy green pantaloons and a blue scarf. His golden hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Apothecary, but he got bored and became a Spice Merchant. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Job, Mentor, Adventurer, Rich. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Trym Eastaughffe, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 9 (-1)7 (-2)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 3 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Alexandre Clinton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise violet. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's since become an addict/alcoholic.

Motivation: Expand his business; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Adventurer, Religious, Job. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Alexandre Clinton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. He wears his red hair up. His blue unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast desert. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Dryden, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)15 (+2) 18 (+4)17 (+3)
Skills Arcana +4, Athletics +2
Senses Passive Perception 14
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Sard (50 gp). Smoky quartz (50 gp). Carnelian (50 gp). Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Hunter Yardley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a large grey jacket. He is bald on top and has large white tufts of hair around his ears. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He then took over the family business and is one of the better Interpreter for hire.

Motivation: To be a Unemployed again; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Military, Rich, Job. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Yardley, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Miles Denholm, Male Human [Permalink]

Personal [hide]

Description: A 5'1" western man, he is well dressed, constantly wearing a blue suit, white shirt, and brown tie. His auburn hair is long and unkept. His violet eyes peer out from beneath his Stetson blue hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Miles took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: A deep hatred of drow; and expand his business

Flaws: Ugly, Secretive, Shy. Bonds: Poor, Nature. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Miles Denholm, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Chrysoberyl (140 gp). Smoky quartz (60 gp). Violet garnet (1000 gp). Aquamarine (1000 gp).


Social Check DCs

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