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NPC Generator

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Advanced [show]


Kyle Rutland, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears rags and sports a simple walking cane. His red hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Kyle Rutland, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is knotted and matted. He is baby faced.

Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted necromantic powers by his dying sister.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Bonds: Mentor, Criminal record. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Beckwith, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 13 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Southey, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a simple black robe with tan stripes complete with hood. His auburn hair and beard is wavy and long. This violet eyed northerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and doesn't want to be a cartwright and was forced into it by his family

Flaws: Shy, Mundane. Bonds: Attractive, Family, Military. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Gerald Southey, Male Human Fighter 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 9 (-1)17 (+3)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. Tiger eye turquoise (6 gp). Pink pearl (90 gp). Blue quartz (6 gp).


Social Check DCs


Arnold Chester, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His auburn hair is singed and shortened. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Persistence, Fighting. Flaws: Ugly, Addict, Shy. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Arnold Chester, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 7 (-2)8 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Anthony Marlowe, Male Human [Permalink]

Personal [hide]

Description: This northern man is dressed in a clean tan cloak covering his clean studded leather. His clothes are grease stained in places. His black hair is styled in orderly dreadlocks. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.

History: Anthony was born with his father's beautiful face. He worked as a nervous Banker and found it very stressful. He has worked as a Banker like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Impulsive. Bonds: Poor, Immigrant, Job, Attractive. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Anthony Marlowe, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 7 (-2)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. White pearl (140 gp). Hematite (13 gp). 1 Disguise kit. 1 Simple lock. 1 Silk rope.


Social Check DCs

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