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NPC Generator

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Advanced [show]


Kody Wedgwood, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a grey hat with a green feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He has comitted a past crime that haunts him to this day; and marry his brother to traveling adventurers

Ideals: Joker, Gifted. Bonds: Criminal record, Enemies, Family. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Kody Wedgwood, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)8 (-1) 7 (-2)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Robert Chatham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white cloak and cross-gartered red stockings. He has a long auburn beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Fighting, Justice. Bonds: Religious, Mentor. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Chatham, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)14 (+2) 15 (+2)13 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Odo Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is bristling with hidden weapons, mostly sickles and daggers. His red hair is lengthy and is close to two feet long. He has amber eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Odo was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by drow. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He seems to be bored by most things; and to be a sellsword again

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Criminal record, Enemies, Job. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Odo Willoughby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp. 1 Silk rope. 1 Disguise kit. 1 Hourglass.


Social Check DCs


Gerald Colton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. He wears his red hair up. His eyes are likewise green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a Bricklayer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Athletic, Optimist. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Gerald Colton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)18 (+4) 16 (+3)15 (+2)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Terran, Abyssal, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ernest Kimberley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he is well dressed, constantly wearing a black suit, white shirt, and brown tie. His golden hair is lengthy and is close to two feet long. His half smiles and violet eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Attractive, Rich. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Ernest Kimberley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 17 (+3)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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