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NPC Generator

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Advanced [show]


Justin Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue shirt with thin white vertical stripes and pastel pants. He has styled his auburn hair well, parting it to the right. His ears are large.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Cartwright and found it very stressful. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: He's looking for his big break; and wants to open a new tavern

Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Justin Blankley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 16 (+3)17 (+3)
Skills Deception +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Jocelyn Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A 5'2" western man, he wears a lot of dark rich colors, with gold accents. His golden hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is an amazing painter.

History: Born in the west to a Ploughman, Jocelyn learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up work as a Ploughman and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Gifted. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Jocelyn Tewksbury, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ernest Woods, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He wears his brown hair down. His gray eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Ernest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Ernest Woods, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 17 (+3)3 (-4)
Skills Insight +5, Performance -2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 24000 cp.


Social Check DCs


Godfrey Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes peer out from beneath his wide-brimmed brown hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: When he was but 8 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Godfrey Harlow, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Reynard Snape, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After months of barely getting by, Reynard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To reunite with his absent father; and he feels that his past leaves him morally obligated to help

Ideals: Passionate. Bonds: Rich, Religious, Criminal record, Family. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Snape, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp.


Social Check DCs

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