Don Blyth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He wears a wide-brimmed hat to cover his moderate length silver hair. His gray unseeing eyes seem to look past you.
Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west to a Fortune-teller, Don learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Disease, Shy, Hedonist. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Odo Axton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his sai. His auburn hair is braided into rings. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. He is frequently practicing swordplay.
History: Odo lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Shy, Ugly. Bonds: Military, Family. Occupation: Actor
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.
Geoffrey Tickle, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear black pants and tee shirts. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes have a joyful gleam in them most of the time.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Navigator business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has achieved small success as a Navigator.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. White pearl (160 gp). Black pearl (400 gp).
Thomas Beitz, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears just a grey suit. He wears his silver hair down. His eyes, though not visible through his cowl, are brown.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. While studying, he fell in love. They married and had a son. He got away from his former life and has fallen to alcoholism.
Motivation: He is unsatisfied with his job; and to be a masseuse again
Flaws: Secretive, Addict, Disease. Bonds: In love, Job. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Bernard Norton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown armored body suit, with a simple tan line shooting up and back down. He has wavy white hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Bernard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.
Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Attractive. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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