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NPC Generator

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Advanced [show]


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a blue and tan robe with the hood down. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.

History: The child of eastern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He has recently gotten a pet goose that steals things from people.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Insomniac. Bonds: Criminal record, Immigrant, Job, Religious. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Wymar Gentry, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 16 (+3)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 13
Languages Common, Ignan, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Norman Royston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses well, typically a more casual-formal manner. He has moderate length brown hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Norman Royston, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly, Addict. Bonds: Slave. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Tim Clapham, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Kyle Emsworth, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his auburn hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered singing. He then took over the family business and is one of the better Architect for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Job, Religious. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Emsworth, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp. Malachite (11 gp).


Social Check DCs


Guy Kendal, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is short and blonde. This violet eyed northerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Guy has worked very hard to control his curse. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Guy never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Disciplined, Optimist. Flaws: Disease, Insomniac. Bonds: In love. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Guy Kendal, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 9 (-1)8 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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