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Advanced [show]


Adelard Garfield, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy and is close to two feet long. He has a dull look in his green eyes.

Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Job, Religious. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Adelard Garfield, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2300 sp. 1 Everburning torch. 3 Holy water. 5 Acid flasks.


Social Check DCs


Tim Spalding, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right leg appears badly burned and disfigured. He has wavy black hair. His brown eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the north. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Tim was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Pacifist, Opinionated. Bonds: Rich, Family. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Tim Spalding, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 16000 sp.


Social Check DCs


Ernest Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a wide-brimmed hat to cover his moderate length auburn hair. He has a dull look in his blue eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ernest's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Disciplined. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Ashton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)6 (-2) 14 (+2)16 (+3)
Skills Religion +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. Alexandrite (200 gp). Pink pearl (110 gp). Iolite (50 gp).


Social Check DCs


Hubert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is dressed in earthy colors with a green and brown handkerchief worn on his right side. He has a hunchback. His red hair is kept up in a ponytail inside a feathered hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and to protect his home

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Guardian. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Hubert Winterbourne, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)16 (+3) 11 (+0)17 (+3)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Ignan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. Gold and topaz bottle stopper cork (600 gp). Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kyle Thornton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. With bright silver hair and a scraggly beard. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.

History: The child of northern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.

Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Cynical. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Kyle Thornton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)18 (+4) 10 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Dwarven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 27000 sp. Chrysoprase (40 gp). Red spinel (100 gp). Chrysoberyl (100 gp). 1 Minor magic item.


Social Check DCs

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