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NPC Generator

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Advanced [show]


Alex Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears green painted combat armor at almost all times. With a patchy chestnut beard and wild chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Alex was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Alex Birkenhead, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Henry Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. He has auburn hair. He has a dull look in his hazel eyes.

Personality: He loves telling others what to do and how they should feel about things. Around other people he will do his best to conceal his emotions and appear jolly.

History: Henry hails from a village terrorized by orcs. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Opinionated. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Henry Halsey, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)11 (+0) 5 (-3)16 (+3)
Skills Intimidation +5, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hugh Badger, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: He would like to get married and retire; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

Hugh Badger, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Atterton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He usually wears his blue robe and has his mace always slung over his shoulder. His auburn hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a forest tribe. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Atterton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 13 (+1)8 (-1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raymond Weld, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his left hand. He wears a Stetson hat to hide his balding. His violet eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, In love, Adventurer. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Raymond Weld, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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