Aldous Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. With bright black hair and a scraggly beard. His eyes are a pleasant hazel.
Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Bricklayer, who enjoyed hunting, Aldous was taken on many hunting expeditions. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job
Ideals: Disciplined, Logical. Bonds: Nature, Job, Religious. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 90 pp.
Wymar Weld, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Dilettante. His auburn hair is styled in orderly dreadlocks. He has amber eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Athletic, Philantrophist. Bonds: Family, Rich, Job, Military. Occupation: Dilettante
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 43000 sp.
Lewis Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He very much looks the part of a Barkeep. His red hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich southern family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted from career to career and currently works as a Barkeep.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Ugly, Shy. Bonds: Job, Rich, Debt. Occupation: Barkeep
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1100 sp.
Rolf Camden, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear pastel clothing when he does not wear armor. His brown hair is knotted and matted. His hazel eyes are slightly larger than normal.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.
History: The child of northern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Performer. He became a Performer soon after.
Motivation: Expand his business; and he feels kind of lost in life
Ideals: Disciplined. Flaws: Depressed. Bonds: Adventurer, Immigrant, Job. Occupation: Performer
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
William Barclay, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting green shirt and pants. He has wavy white hair. His half smiles and gray eyes are beguiling and draw you in.
Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He served in the navy to pay for his family's outstanding loans. His divine abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by gnolls. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He wants nothing more than to rejoin the army; and a deep hatred of gnolls
Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Military. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp.
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