Diggory Churchill, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His silver hair is thinning but still full. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He would rather hide behind his crafts than deal with other people.
History: The child of a Scribe, who enjoyed hunting, Diggory was taken on many hunting expeditions. His divine abilities were realized during a raid on his village. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Ideals: Artistic, Gifted. Flaws: Antagonistic, Shy. Bonds: Poor, Nature. Occupation: Herbalist
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Justin Myerscough, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His long red hair is drawn into a two foot long braid. This green eyed westerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of western immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Poor, Immigrant, Adventurer. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
John Hastings, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a tan coat over a grey low-cut shirt, and a Stetson hat upon his head. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His blue eyes peer out from beneath his Stetson tan hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to get laid; and obtaining odd cultural human artifacts is his passion
Flaws: Shy, Disease, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp. Hematite (9 gp). Silver pearl (90 gp). 1 Everburning torch. 1 Everburning torch. 1 Everburning torch.
Don Haley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Ideals: Justice, Artistic, Athletic. Bonds: Rich, Attractive. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Golden pearl (140 gp). Jet (140 gp).
Trym Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is fair and his fingers are delicate and long. His feathered hat is riddled with cuts and holes. His amber eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Doctor
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Chain shirt. 1 Masterwork Heavy wooden shield.
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