John Sydney, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man is well dressed, but even with his fine clothing he looks run-down. He has white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world.
Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Attractive, Poor. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Trey Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His blue eyes dart from person to person to random spaces in the air.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist, Fighting. Flaws: Shy, Insane. Bonds: Enemies. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 900 sp.
Peter Branson, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, pastel cloak. His hair is auburn and very short. He is baby faced.
Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.
History: Sold as a small child to a slaver, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Locksmith and found it very stressful. He has set out to sabotage the competition.
Motivation: To pay off his debts; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Mentor, Job, Debt. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 6000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Simon Washington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His auburn hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Eccentric and domineering, Simon will drive conversation. His job bores him to no end. He has decided to make it more interesting.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out west to avoid the crime he committed. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Extrovert. Bonds: Attractive, Adventurer, Criminal record, Slave. Occupation: Ploughman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Ernest Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, violet shirt, and pastel tie. He has a moderate pudge and is not very fit. His white hair is styled in orderly dreadlocks. His eyes are likewise green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: To get a good night's sleep; and he is terrified, and will act out of fear
Ideals: Impeccable, Gifted. Flaws: Fearful, Ugly, Insomniac. Occupation: Junk Dealer
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 5 (-3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
