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NPC Generator

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Advanced [show]


Dean Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his green robe. He is physically well-built. His red hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Dean hails from a village terrorized by dire rats. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Insane, Forgetful. Bonds: Enemies. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Dean Gracey, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 9 (-1)15 (+2) 11 (+0)8 (-1)
Skills Intimidation +1, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Everard Clive, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a brown suit, black shirt, and yellow tie. His hair, while still mostly silver, has prominent grey streaks. His eyes are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.

History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and further expansion of business

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Everard Clive, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)9 (-1) 16 (+3)16 (+3)
Skills Insight +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Henry Badger, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has a red handlebar mustache and slicked back red hair. His fierce brown eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich northern family. A few years later when the south was not economically sound they moved to his current location. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Immigrant, Nature. Occupation: Slave Trader

Voice: growls and snarls, animalistic

Attributes [hide]

Henry Badger, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. White pearl (140 gp). Amethyst (140 gp). Red spinel (140 gp).


Social Check DCs


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: This man wears green trousers with red and brown striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized jet on his right hand. He keeps his long silver hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting. Flaws: Disease, Racist. Bonds: Rich. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Anselm Branson, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 10 (+0)17 (+3)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Shane Fulton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His brown hair is heavily combed to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Joker. Flaws: Addict, Impulsive. Bonds: Attractive, Rich. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Shane Fulton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)16 (+3) 14 (+2)17 (+3)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 13000 cp.


Social Check DCs

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