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Advanced [show]


Roland Atterton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and is typically in his Bounty Hunter uniform. He wears his chestnut hair up in a very large beehive style do. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has all his life been fascinated with dancing.

History: He was born at the edge of vast forest. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

Roland Atterton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Hampton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Spy uniform. His black hair is braided into rings. His eyes are likewise violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up sai and armor he uses now. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic. Bonds: Job, Immigrant, Rich, Nature. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Hunter Hampton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)10 (+0) 9 (-1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Sardonyx (70 gp). Hematite (9 gp). Red-brown spinel (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Kensley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is lengthy. His blue eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting. Flaws: Terse. Bonds: Immigrant, Family. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Geoffrey Kensley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 11 (+0)4 (-3)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10 pp. Lapis lazuli (11 gp). Golden pearl (160 gp). Deep green spinel (160 gp).


Social Check DCs


Conrad Brixton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries nunchakus. He has done his best to style his blonde hair to look like a famous performer. His eyes are brown and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.

History: He was born a particularly ugly child, much to the horror of his parents. In his 18th year, his parents were killed by a giants raid, leaving Conrad alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.

Motivation: Someone believes him a fraud; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Conrad Brixton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 8 (-1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 9
Languages Common, Gnoll, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Heward Wade, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His long red hair reaches down to his waist. His skin is flawless and his green eyes scan people very quickly.

Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Adventurer, Job. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Heward Wade, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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