Lance Thackeray, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears blue leather gloves, a blue jacket, and tight pants. His long brown hair reaches down to his waist. His fierce violet eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As long as the job gets done he does not care how it got done.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Philantrophist, Professionalism, Logical. Flaws: Insane. Bonds: Poor. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Richard Wallace, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy green pantaloons and a blue scarf. He has shaved his head bald. His blue unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.
History: Born to a pair of adventurers, Richard grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Kody Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His black hair is knotted and matted. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a ruthless business man, a trait he acquired from his father.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Shoemaker
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1000 sp.
Ernest Remington, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy white suit. He keeps his golden hair in a flapper bob. He has a dull look in his violet eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Barrister business at a young age. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Barrister for hire.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Poor, Job. Occupation: Barrister
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Roger Prescott, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His auburn hair is cut short. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Flaws: Disease. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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