Anselm Graham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. He has done his best to style his black hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in the south to a Bather, Anselm learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 4 years.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and sabotage a competitor
Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Ralf Cason, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. His silver hair is thinning but still full. His fierce brown eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Mercenary, who enjoyed hunting, Ralf was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content
Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Nature, Mentor. Occupation: Ruler
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Golden yellow topaz (900 gp). Hematite (12 gp). Golden yellow topaz (900 gp). 3 Smokesticks. 3 Smokesticks. 7 Acid flasks.
Geoffrey Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is braided into rings. He has a dull look in his violet eyes.
Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved out north to avoid the crime he committed. He has been saving his money to try and buy his sister's freedom.
Motivation: He's in love; and he has decided he is irredeemable
Ideals: Artistic. Bonds: Criminal record, Poor, Family, Has a crush. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 41000 sp.
Trym Atherton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky red painted plate armor. His black hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Gunter Acton, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears his black hair up. He is very pretty but has cold, dead eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Attractive, Rich. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. Obsidian (12 gp). Jasper (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
