Conrad Eastoft, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with black pants. His chestnut hair is greasy and uncared for. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He is obsessed with finding treasure.
History: Sold as a small child to a wizard, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.
Motivation: He is unsatisfied with his job.
Flaws: Ugly. Bonds: Job, Adventurer, Mentor, Slave. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 4 Antitoxin. 1 Everburning torch. 2 Thunderstones.
Gerard Ryland, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries falchions. He wears a Stetson hat to cover his moderate length silver hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Fighting, Joker, Logical. Flaws: Mundane. Bonds: Attractive. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 6 (-2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Kyle Astley, Male Human [Permalink]
Personal [hide]
Description: This man wears grey trousers with tan and yellow striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His hair is always cut to a buzz. His eyes are brown and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better trade route.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Military, Adventurer. Occupation: Laborer
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 6 (-2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Theodoric Blakely, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a blue poncho over his likewise colored trousers and shirt, he is not a threatening figure. His wide-brimmed hat is riddled with cuts and holes. He is baby faced.
Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the east to a Mayor, Theodoric learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Mayor like his father before him.
Motivation: Wants to open a new tavern; and to be a baker again
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 cp. Obsidian (10 gp). 1 Half-Plate.
Drogo Hayley, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears white leather gloves, a white jacket, and tight pants. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are white and perfect.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Drogo was born with his father's beautiful face. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and he's repulsed by the pc
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp.
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