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NPC Generator

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Advanced [show]


Guy Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Guy is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Stableman and was forced into it by his family.

Flaws: Shy, Disease. Bonds: Immigrant, Family, Rich. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Guy Tattersall, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)8 (-1) 10 (+0)13 (+1)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Ernest Hale, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears grey trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His hazel eyes peer out from beneath his wide-brimmed grey hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.

History: Born in the west to a Adventurer, Ernest learned a great deal about his mother's area of expertise. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Logical. Bonds: Job, Adventurer. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Ernest Hale, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 12 (+1)9 (-1)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Fawcett, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of eastern immigrants he idolized his mother. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic, Gifted. Bonds: Attractive, Criminal record, Immigrant. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Bertram Fawcett, Male Human Fighter 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Stealth +5, Survival +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Lancaster, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a black coat over a white low-cut shirt, and a broad hat upon his head. He wears a broad hat to cover his moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to travel the world and help people.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Professionalism, Gifted. Flaws: Insomniac. Bonds: Criminal record. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Gerard Lancaster, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 9 (-1)17 (+3)
Skills Arcana +4, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Jocelyn Reed, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is well dressed, but even with his fine clothing he looks run-down. His black hair is heavily combed to the right. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Jocelyn began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by drow. Jocelyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Someone believes him a fraud; and revenge

Ideals: Justice, Artistic, Entrepeneur. Bonds: Enemies. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jocelyn Reed, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp. Silver pearl (50 gp). Moonstone (50 gp). Jet (50 gp). Freshwater pearl (16 gp). 1 Minor magic item.


Social Check DCs

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