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NPC Generator

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Advanced [show]


Roger Yeardley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his right hand. He has a long golden beard with little hanging trinkets. His half smiles and amber eyes are beguiling and draw you in.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Impeccable. Flaws: Forgetful. Bonds: In love, Attractive, Adventurer, Job. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Roger Yeardley, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)17 (+3) 6 (-2)16 (+3)
Skills History +6, Intimidation +6
Senses Passive Perception 8
Languages Common, Gnoll, Draconic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp. 1 Darkwood Buckler. 1 Full Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Gerald Weld, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His long blonde hair is drawn into a two foot long braid. His violet eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Extrovert, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Gerald Weld, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Adam Barney, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear grey pants and tee shirts. His wide-brimmed hat is riddled with cuts and holes. His ears are large.

Personality: Eccentric and domineering, Adam will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the east to a Doctor, Adam learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his sister

Ideals: Extrovert, Opinionated. Flaws: Ugly. Bonds: Job, Family. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adam Barney, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Royal, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is auburn, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Kody was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: Attractive, Family. Occupation: Tanner

Voice: French accent

Attributes [hide]

Kody Royal, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Kenley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Bricklayer. His red hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich southern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Religious, Family. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Kenley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2800 sp. Brown-green garnet (60 gp). Jet (60 gp). 1 Chain shirt. 1 Breastplate. 1 Buckler.


Social Check DCs

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