Hubert Webley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His red hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To pay off his debts; and many gnolls want him driven away
Ideals: Gifted. Bonds: Attractive, Enemies, Religious, Debt. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 sp. 1 Minor magic item.
Roger Norton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in a clean brown cloak covering his clean studded leather and is in decent physical shape. His brown hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by goblins. Roger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He wants revenge against goblins; and he is a bit of a kleptomaniac
Flaws: Ugly, Antagonistic, Insane. Bonds: Enemies, Criminal record. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 7
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 16000 cp. 1 Banded mail. 1 Breastplate. 1 Chain shirt. 1 Banded mail.
Peter Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has styled his brown hair well, parting it to the right. His amber eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Peter lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He got away from his former life and has fallen to alcoholism.
Motivation: To clean up the streets; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Family, Guardian. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Hugh Wedgwood, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a black coat. With a patchy black beard and wild black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying brother.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Professionalism, Gifted, Athletic. Flaws: Hedonist. Bonds: Attractive. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 17 (+3) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +5
Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gomory Harlow, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a yellow coat over a white low-cut shirt, and a Stetson hat upon his head. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Religious. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Blue star sapphire (500 gp).
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