Don Remington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely grey suit with tan socks and a vest with buckled shoes. His long blonde hair is drawn into a two foot long braid. His eyes are a pleasant green.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.
History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a daughter. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: To be a Knight again; and wishes to resurrect an old love
Flaws: Selfish. Bonds: Attractive, Job, Mentor, In love. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Theobald Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries longbows. His auburn hair is long and unkept. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Adventurer, Nature. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1 Thunderstones.
Everard Haley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His auburn hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Calm and collected, he is a well trained Performer. He has all his life been fascinated with dancing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Everard's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Enemies, Religious. Occupation: Performer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp.
Heward Marley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a violet poncho over his likewise colored trousers and shirt, and carries pickaxes. His black hair is unkempt and raggedy. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Poor, Adventurer. Occupation: Blacksmith
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 19000 cp.
Drogo Marleigh, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male typically wears brown cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His black hair is singed and shortened. His fierce gray eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of western immigrants he idolized his father. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by illithids. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Many illithids want him driven away.
Flaws: Ugly, Racist. Bonds: Enemies, Immigrant, Nature. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
